Halo: Reach is a first-person shooter video game in the Halo series that was released in 2010. It was announced on June 1, 2009 at the Microsoft E3 2009 press conference. The game is a prequel to Halo 3: ODST, taking place during Halo: The Fall of Reach and Halo: First Strike when there are many Spartan-IIs still in action. The trailer shows a colonized Reach under attack by Covenant battleships orbiting the planet. An invitation to the open multiplayer beta of Halo: Reach will come with Halo 3: ODST.
Halo: Reach is a shooter game with players experiencing gameplay from a first-person perspective. Halo: Reach has a great emphasis on team-based gameplay, unlike earlier Halo games, which mostly focused on the actions of the Master Chief. A system of single-use equipment found in Halo 3 has been replaced by reusable and persistent armor abilities, which remain with a player until they are replaced: examples include active camouflage, jet pack and a sprint ability. Just like in Halo 3: ODST Halo Reach has a firefight mode able to play by yourself or with a friend. To play on a campain map online or in multiplayer an Xbox 360 hard drive is required.
Halo Reach follows the actions of Noble Team, a UNSC special operations unit composed of elite supersoldiers known as Spartans. Players assume the role of an unnamed new addition to the team, identified by the call sign Noble 6. Noble Team's leader is Carter-259, a no-nonsense soldier. His second-in-command, Kat-320, has a bionic arm; together Carter and Kat are the only two remaining original members of Noble Team. The other members include heavy weapons specialist Jorge-052 who has a machine gun carried with him all through gameplay, Emile-239 who has a skull engraved onto his EVA helmet, and marksman Jun-266 who has a sniper carried with him all through gameplay and gets quite annoying if you are trying to sneak up on the enemy.